Portrait Painting & Studies
Digital portraits in hard, soft and illustrative styles, accompanied by environment studies.
3D Renders & Game Assets
Modeling and rendering of products and props. These were created in Maya, Blender, 3D-Coat, Substance Painter and Octane Standalone.
Vinyl Cover
Album cover design for Mount Fistmore by Sinsenfist. Typography by Marius Vabo. Created in Photoshop and 3D-Coat.
Album Cover
Cover design for Don Dellpiero’s Remember Album. Created in Photoshop and Octane.
Trim Sheet PBR
The Roughness, AO and Metalness maps are packed into the individual RGB channels for optimization. Trim textures are memory efficient and ideal for game development.
ArcViz Renders
3D Visualization of exteriors rendered in Octane Standalone. The houses, mountains and some props I created. The rest are Megascans and other online sources mixed in. Rendered in linear color space and composited in Photoshop.
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