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Portrait Painting & Studies

Digital portraits in hard, soft and illustrative styles, accompanied by environment studies.


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3D Renders & Game Assets

Modeling and rendering of products and props. These were created in Maya, Blender, 3D-Coat, Substance Painter and Octane Standalone.



Vinyl Cover

Album cover design for Mount Fistmore by Sinsenfist. Typography by Marius Vabo. Created in Photoshop and 3D-Coat.

Album Cover

Cover design for Don Dellpiero’s Remember Album. Created in Photoshop and Octane.


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Trim Sheet PBR

The Roughness, AO and Metalness maps are packed into the individual RGB channels for optimization. Trim textures are memory efficient and ideal for game development.


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ArcViz Renders

3D Visualization of exteriors rendered in Octane Standalone. The houses, mountains and some props I created. The rest are Megascans and other online sources mixed in. Rendered in linear color space and composited in Photoshop.