A selection of renders done in Octane Standalone on a GTX 1060 card. The houses are modeled in Maya and textured in Substance Painter. (Except the one at 46 seconds where I’ve used a base model from Turbosquid).
The mountains are heightmaps from World Creator, and the plants and people are assets from libraries like Speedtree, CG Axis and AXYZ. I have modified the materials on most of these, adding properties like specularity and translucency.